This would be ideal for those who have large networks of fellow artists and those who are very skilled at marketing as both will be key in getting traffic to your site and selling art. This would provide more variety for your customers and allow you to support other up-and-coming artists. ![]() If selling your own art takes off, you can start hosting other artists in your store as well. If you are looking to use a print on demand service to sell your art online, learn more about how to start a t-shirt business. On top of that, you can also set up print on demand services so that orders are automatically printed and shipped every time you land a sale. Items are only created when someone places an order. What’s great about print on demand is that you have no overhead, so you don’t need to invest in ordering a bunch of shirts or hoodies to sell. There are various print-on-demand services such as Printful or Printify that can make this process fast and easy. Prints and digital files typically sell for less money than originals, however, they do present artists with a good way of repeatedly making money with one piece of artwork.Īdditionally, people might want T-shirts or mugs or even notebooks with your art on them. If you work with digital art or are interested in leveraging your time by selling copies of your original photography or art, you can sell prints of your work in various sizes. You might want to price these items higher because they are individually created. This would be an exciting item for anyone to buy because people love to have bespoke artwork to decorate their spaces. ![]() If you’re a painter or work with charcoal or other specialized materials, you could sell original artwork. Additionally, you can also make money selling other people’s artwork online if you build a network of artists and a website to sell their art. Not only can you sell your original artwork, which is rarer and therefore typically involves a higher price point, but you can also sell digital files or prints of your work to further leverage your time and make money over and over with one piece. This is because there are a number of ways to sell art online, and knowing what you’re going to sell and the medium in which you’ll sell it is an important step in the process. Self.image = tk.PhotoImage(file="ice_mix.gif")Ĭanvas.create_image(480, 258, image = image, anchor = tk.To start you’ll need to decide exactly what to sell and how to sell it. I've also noticed that instead of your space, it is supposed to be this. self.image = tk.PhotoImage(file="ice_mix.gif")Ĭanvas.create_image(480, 258, image = self.image, anchor = tk.NW) I experienced such a mess as a Python stack dev :( class Welcomepage(tk.Frame):Ĭanvas = tk.Canvas(self, width = 1000, height = 1000, bg = "blue")Īnd try using the following code for your line 8~9. The second fact is that since you used the double quote you should be keep using them, because then you can be a great developer. Image = tk.PhotoImage(file="ice_mix.gif")Ĭanvas.create_image(480, 258, image = image, anchor = tk.NW)įirst of all, you never noticed the fact that you didn't add pass to the first class. class Welcomepage(tk.Frame):Ĭanvas = tk.Canvas(self, width = 1000, height = 1000, bg = 'blue')Ĭanvas.pack(expand = tk.YES, fill = tk.BOTH) I think it is better to "fix" the code for you including step by step tutorial since you look like a beginner. Seems like a program that showcase a GIF. VideoPanel1.create_image(vWidth,vHeight,image=imageTK,anchor=SE) VideoPanel1=Canvas(root,height=vHeight,width=vWidth) # root - a main Tkinter object ImageTK=ImageTk.PhotoImage(imagePIL) # Tkinter PhotoImage ImageRGB=cv2.cvtColor(frame,cv2.COLOR_BGR2RGB) # OpenCV RGB-image ![]() Global videoPanel1 # also global declaration (initialized as "None") Global imageTK # declared previously in global area This code works successfully (gets an OpenCV image from USB-camera and place it in a Tkinter Canvas): def singleFrame1():
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